This section deals with my duties at Sony Online. I was a Senior Artist and my primary duties were the management and implementation of various levels. My duties included working with level designers for prototyping/white-box levels, managing up to six local and remote artists , their art assets, and art budgets, final level polish, lighting the levels and managing shadow map budgets, and implementing any special FX that were required for the levels. For the FX I sometimes worked with an FX Artist and Tech Artist. There are 4 maps here: The Casino, OMEn PvP, Triad, and the Warehouse. Scroll down to see them all, please be patient. These are large images.

  • Whitebox to Final comparison Whitebox to Final comparison Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Triad Map Overhead Shot Triad Map Overhead Shot Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Triad Temple Triad Temple Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Helipad Helipad Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Dragon Temple Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla Dragon Temple
  • Dragon Temple 2 Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla Dragon Temple 2
  • Center Structure Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla Center Structure
  • Buddha Temple Interior Buddha Temple Interior Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Buddha Temple Interior 2 Buddha Temple Interior 2 Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
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  • Casino Balcony Casino Balcony Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Casino Bar Casino Bar Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Casino Entrence A Casino Entrence A Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Casino Entrance B Casino Entrance B Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Casino Basement Casino Basement Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Casino Office Casino Office Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Casino Main Floor Casino Main Floor Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
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  • Warehouse Missile Recovery Warehouse Missile Recovery Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • A Frame 2 A Frame 2 Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Warehouse Overhead Shot Warehouse Overhead Shot Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Control Room 1 Control Room 1 Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Assembler 1 Assembler 1 Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • Nuke Core Nuke Core Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
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  • OMEN Tower OMEN Tower Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • OMEN Sarcafagus Garden OMEN Sarcafagus Garden Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • OMEN Library OMEN Library Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • OMEN Control Room OMEN Control Room Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • OMEN Courtyard Overhead OMEN Courtyard Overhead Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • OMEN Cathedral 1 OMEN Cathedral 1 Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
  • OMEN Wine Cellar OMEN Wine Cellar Unreal Engine. Artist/Art Asset management, level layout, decoration, lighting, and post process by Vic Bonilla
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